Category: geforce

HDMI

HDMI was designed to fix the problems with DVI and HDCP along with adding audio. This make the cable and connector more desireable for television and multimedia computers. Over time HDMI with the backing of the entire industry helped make sure it was the done right. HDMI works which is what consumers want. HDMI 1.0 …

Continue reading »

DUAL GPU CARDS

Dual GPU cards for gaming started with the 3dFX Voodoo 5000 AGP card. The card needed a Molex power connector as the AGP slot power was grossly inadequate. Modern PCI Express slots have the same problem of inadequate power. MOTHERBOARDS One of the advantages of PCI Express was the ability to have multiple slots that …

Continue reading »

AMBIENT OCCLUSION

In 1994, at the Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques, Gavin Miller and Peter Litwinowicz published a paper on “Efficient techniques for interactive texture placement”. This paper describes efficient algorithms for the placement and distortion of textures. The textures include surface color maps and environment maps. Affine transformations of …

Continue reading »

GAMES FEATURING AMBIENT OCCLUSION

Screen space ambient occlusion Is a pixel shader. By analyzing the scene depth buffer which is stored in a texture its possible to make a better approximate lighting model. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from …

Continue reading »