Doom was released on December 10, 1993 by GT Interactive. The game was developed by id Software. Doom is a first person shooter.
In Doom, players assume the role of an unnamed space marine, who became popularly known as “Doomguy”, fighting his way through hordes of invading demons from Hell.
One third of the game, nine levels, was distributed as shareware, Doom was played by an estimated 15–20 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture.
In addition to popularizing the first person shooter genre, it pioneered immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as “WADs”. The add-ons for the original game helped inspire other game developers to build their games to be easily expanded.
The player takes the role of an unnamed space marine (“Doomguy”) who has been punitively posted to Mars after assaulting his commanding officer, who ordered his unit to fire on civilians.
The Martian space marine base acts as security for the Union Aerospace Corporation, a multi-planetary conglomerate, which is performing secret experiments with teleportation by creating gateways between the two moons of Mars, Phobos and Deimos. Mars is considered by space marines to be the dullest assignment imaginable.
This all changes when the UAC experiments go horribly wrong. Computer systems on Phobos malfunction, Deimos disappears entirely, and “something fragging evil” starts pouring out of the gateway, killing or possessing all UAC personnel.
As the last man standing, the player character’s mission is to fight through the entire onslaught of demonic enemies by himself in order to keep them from attacking Earth.
- Knee-Deep in the Dead (shareware)
- The Shores of Hell
- Thy Flesh Consumed
Due to the limitations of DOS, the game was designed for 320-200 resolution. Still it stands as a monumental achievement considering the platform available in 1993.
Thy Flesh Consumed is set between the end of Doom and before Doom II and featuring the first contribution of Tim Willits to the Doom franchise, the fourth episode was designed for expert Doom players seeking a major challenge (being considerably more difficult than the original episodes).
Doom used several weapons which were bound to the number keys as the player found them in the game. The player also could find ammunition and health packs. The chainsaw was probably the most notable weapon which games the game unprecedented capability.
The maps are maze like, with switches to find the keys to open doors etc. This is due to the ray casting used.
|Operating System||MS-DOS 3.3 or better|
|CPU||80486DX or better|
|Memory||4 MB or beter|
|Hard Drive Space||1 MB|