Mass Effect was released March 6, 2012 by Electronic Arts. The game was developed by BioWare. Mass Effect 3 is a third person shooter and action role playing game.
Combat in Mass Effect 3 is changed and refined from Mass Effect 2, with further emphasis put on third-person perspective aspects to make the game more commercially viable. In particular, the cover system has been improved.
From the start, BioWare envisioned the Mass Effect series as a trilogy, with the first two games being a preamble to the third.
For this reason, BioWare was able to begin production on Mass Effect 3 before Mass Effect 2 was even released.
Mass Effect 3 begins on Earth with Commander Shepard having been detained following the events in Arrival.
Out of the blue, the Reapers attack and the planet is overwhelmed. Shepard escapes a burning Vancouver on the Normandy with the help of Admiral Anderson and leaves to gather help from other species while Anderson coordinates human resistance on Earth.
Before leaving the Sol System, Shepard is ordered to Mars by Admiral Hackett who claims that researchers have uncovered something that may give humanity a chance against the Reapers.
The game also features the ability to import from previous versions of this game.
Mass Effect 3 is focused more on plot than the previous installments were. You meet some new characters, but you develop few new meaningful relationships.
A couple of notable exceptions aside, your party members are familiar faces, and as Commander Shepard, you aren’t traveling the galaxy seeking individual crew members, but rather the assistance of entire races.
If you have played any of the more recent Star Wars titles you will immediately see a lot of the same balance in the plot, character, conflict, and resolution. Mass Effect 3 is still its own story.
Depending on the choices make, like before, can significantly affect the game play. This gives the game more replay while avoiding the linearity found in shooters etc.
The game has 82 minutes worth of cut scenes which is close to a feature film worth.
The game’s original endings were poorly received by many BioWare and Mass Effect fans.
Criticisms included characters choices rendered inconsequential to the ending; a general lack of closure; lore contradictions; character and narrative inconsistencies; the absence of a final boss battle, and massive plot holes, as well as that the form the endings took directly contradicted statements made by certain BioWare staff made during the game’s development as to how they would be presented to the player.